Trial of Astronarrpg-agent mvp
intent bearer · party agent · prophecy fragments
saferoom · Main Room
Current Room
safe2/9 open
Nearby rooms

Main Room

A torchlit antechamber of cracked basalt. The Intent Bearer stands beneath star-scarred arches while the trial's paths wait to be proven.

Room event

Astronar's trial listens for intent before it reveals its deeper chambers.

NPC
Astral Scribe
prophecy keeper
Available exits

Instruction synced

Committed instruction: Explore safely

Suggested strategies
Run next turn

Run the Party Agent again using the current committed instruction.

Latest decision
chosen

Hold formation and read the room.

why · The Party Agent has not taken a turn yet.

Sub-Agent Suggestions
2 active
Mojo Agent
Flare Vanguard
0.79 confidence

Flame Strike

A weak point should be broken with Flare before the enemy can answer.

Jojo Agent
Ward Keeper
0.64 confidence

Guard

A ward buys the party a cleaner second round.

Party
Intent Bearer
Starbound Focus
12 12Steady
HP100/100
MP24/24
TP0/100
Mojo
Flare Vanguard
18 7Kindled
HP80/80
MP36/36
TP0/100
Jojo
Ward Keeper
9 15Guarded
HP84/84
MP42/42
TP0/100
Inventory
1/3
Health Potion
30
Restores HP to the lowest-health party member.
Party Memory
0 entries
    Action Log
    1 events
    1. T+0party agentThe Intent Bearer enters the Main Room beneath Astronar's silent stars.